Didactic game: collect portrait templates. Didactic games in the portrait genre

Didactic game“Make a portrait or an identikit”

Yulia Sukhova.

Didactic game “Make a portrait or an identikit.

This game is very well used when introducing children to such a genre of painting as portraiture. The kids love to experiment and create, and this game gives them the opportunity. It is well used in independent activities.

Goal: to consolidate children's knowledge about the components of the face and their spatial location.

Activate children's vocabulary;

Develop children's speech activity and thinking;

Material: cards with image options different parts faces: forehead with eyebrows, eyes, lips, chin, hairstyle

Tasks (options):

Option 1: invite the child to make a “portrait” of himself in front of the mirror: “What color are your eyes? What are the largest? (big, small) Their features? (for example, squinted) What kind of forehead: high, wide, narrow? What kind of eyebrows: color, shape? What are your lips like: narrow, plump, tightly compressed? What hairstyle? What length is the hair, what color?” etc.,

Option 2: invite the child to make a “portrait” of a peer.

Option 3: the teacher draws up a portrait of the child in the group, the rest of the children guess.

Option 4: the child makes a portrait of a peer, the other children guess.

Option 5: Children, according to their own plans, assemble a portrait from different parts of the face.

Manufacturing sequence:

First, I downloaded the pictures from Maama Pictures, then printed them on a color printer and laminated them. Children are very happy about this game.

On the topic: methodological developments, presentations and notes

Didactic game "Make your own coat of arms"

The game consolidates children's knowledge about the creation of a coat of arms, its connection with history, nature, people's interests....

Didactic game "Make a bouquet" for senior preschool age (production method and options for game tasks).

The game “Make a bouquet” was invented and made by me to solve problems aimed at forming and consolidating elementary mathematical concepts in senior preschool children...

Didactic game "Make a sentence"

Purpose of the game: to teach children to determine the number of words in a sentence, to choose the right verbs, to consolidate knowledge that we put a period at the end of a sentence, to develop children's coherent speech. You can use...

DIDACTIC GAMES ON THE PORTRAIT GENRE

Make a portrait of a fairy-tale hero

Target. To consolidate children's knowledge about the components of the face and their spatial location, to encourage them to use words in speech: above, above, below, below, between, under.

Note. The nose is between the eyes. The eyebrows are on top of the eyes.

Material. Portrait of a fairy-tale hero, cut into 8 parts (face in half and into 4 parts - forehead, eyes, nose, mouth and chin).

Define and find the portrait genre

Target. To consolidate knowledge about the genre of portraiture, its characteristics and features of the image. Find it among other genres and explain your choice. Suggest writing a descriptive story.

Material. Reproductions of paintings in different genres (portrait, still life, landscape).



Find out by profile

Target. Identify characters by silhouette profile. Name the signs by which the character and his character were recognized and identified.

Material. Cut out silhouettes of profiles of characters from various fairy tales.

Find the shadow

Target. Identify characters by silhouette. Name the signs by which the character and his character were recognized and identified.

Find the hero’s shadow and tell why it is his shadow.

Material. Cards with characters from various fairy tales and their silhouette images.

Family portrait

Target. To consolidate children's knowledge about the gender and age characteristics of people. Name the distinctive features of masculinity and female face, young and old. Select and draw portraits of mothers, fathers, grandmothers, grandfathers, sisters and brothers.

Material. 6 portraits, cut into 4 parts (forehead, eyes, nose, lips and chin), and separate wigs and false parts (mustaches, beards, glasses).

Find a flaw in the portrait

Target. To consolidate knowledge about the components of the face: forehead, hair, eyebrows, eyelids, eyelashes, eyes, pupils, nose, nostrils, cheeks, cheekbones, mouth, lips, chin, ears.

Identify the missing parts of the face in the drawing and tell what function they perform.

Material. 10 cards depicting the same person with different flaws .

Design and assemble a portrait

Target. To consolidate knowledge about the genre of portraiture. Make a portrait from different parts of the face according to your own choice and imagination. Learn to correctly navigate the location of different parts of the face and its proportions.

Material. Various modifications of facial parts in color and shape. Additional details: wigs, mustaches, beards, hats, etc.

“Who has what house?”

Didactic game “Give me a word”

  • - teach children to focus on rhyme at the end of a word;
  • - develop listening skills and encourage communication.

Educator: Guys, today Umeika (doll) came to visit us.

(the teacher reads excerpts from poems)

(S. Marshak)

The bunny drums loudly, He serious matter... (busy).

(I. Tokmakova)

The phone is ringing again

It makes my ears... (ringing).

(A. Barto)

Runners are jumping - Sunny bunnies. Where are the bunnies? - They left. You didn’t find them anywhere... (not found).

(A. Brodsky)

I sewed a shirt for Mishka,

I'll sew some pants for him.

We need a pocket for them... (sew on)

And some candy... (put it down).

(3. Alexandrova)

Educator: Well done boys! Umeika liked the way you chose the right words. Now read Umeika’s poems for yourself.

(Children read poetry at will).

Didactic game “My Portrait”

Target .

  • The game allows you to teach children to distinguish the individual characteristics of their appearance, face, height, age.

Didactic material .

  • Pictures depicting children of different ages, heights, appearances; pencils, felt-tip pens.

Progress of the game. The teacher invites the children to look at the pictures (depicting children of differentage in various play situations) and determine how they consider themselves - big, small or not so small. They can tell and show on their fingers how old they are, or they don’t know it yet. Children look at pictures of children different heights and say how they consider themselves now and how they want to grow up. The teacher invites the children to draw themselves, what they want to be. Based on the children's drawings displayed on the flannelgraph, the children try to find out who is depicted in them. The teacher asks whether it depends on the height of which person is good or bad. Reads a poem:

If you yourself are small,

Nose high soul,

So your real height is

Above the farthest stars.

At the next lesson, the teacher invites the children to look at themselves and their friends, what kind of eyes, eyebrows, nose, mouth, ears, hair they have, and then draw their own self-portrait.

Creative play"Guess who?".

  • The game develops in children the ability to mentally reproduce the image of someone like themselves through their own vision of a person.

Progress of the game. The teacher chooses one of the children to be the narrator. The rest of the children sit on chairs in a circle. The storyteller must tell everyone about one of the children: what he (she) is like, what he can do, what color his hair is, his eyes, what his face is, what he is wearing, what his character is, etc. After listening to the story, the children guess about who was discussed. The one who guesses first comes up to the child recognized by the description, takes him to the middle of the circle to the storyteller, and the three of them, holding hands, walk while all the children sing:

Stand, children, stand in a circle,

Stand in a circle, stand in a circle.

I am your friend and you are my friend.

Good, good friend.

La la la la la la.

To the words “La-la-la, la-la-la,” all the children clap their hands, and the three in the circle spin around. Then the one who guessed becomes the leader.

Didactic game "No dirt! And there’s no dust!”

Target.

  • The game teaches children to help their relatives with housework, teaches joint activities and communication.

Didactic material.

  • Various household items and cleaning items: dishes, mop, bucket, rags, etc.

Progress of the game. The teacher shares household chores with the children. Everyone receives the items necessary for cleaning and takes their own workplace. The teacher reads a poem. IN right time At his signal, each of the children shows how he knows how to do his job.

There are piles of dishes on the table.

Under the table there is a basin with water.

Spring cleaning begins with us!

General! Emergency! Our mother is a general!

I'm terribly brave, I walk around with a mop!

Dad walks around the house with a trash can for the fifth time.

And my uncle was a lot of help - he washed the shelf in the kitchen.

Grandfather and grandmother went out into the yard -

We all can't stand dirt

We take out the dirty linen from the apartment,

Towel, vacuum cleaner

Under the sideboard and table -

So that the dust is standing like a column!

The teacher thanks his little helpers. One may ask, which of the children helps their relatives at home the way the “helper” from A. Barto’s poem does?

Tanyusha has a lot to do, Tanya has a lot to do:

Tanyusha has a lot to do: Tanya ate, drank tea,

In the morning I helped my brother - I sat down and sat with my mother,

He ate candy in the morning. She got up and went to her grandmother.

Before going to bed I told my mother:

You undress me yourself

I'm tired, I can't

I'll help you tomorrow.

Teacher. Is Tanya doing well? (Children's statements.)

Didactic game "My day"

Target. The game develops in children the ability to see and understand themselves,

your external and internal world.

Didactic material. Behavior Pictures

children in everyday life, their games and fun; pencils, felt-tip pens, flannelgraph.

Progress of the game. The teacher invites the children to listen to the poem “My Day”:

In the morning I woke up by myself,

In the morning I dressed myself

And then I washed myself,

I ate my breakfast myself too.

During the day I took a walk by myself

I played at home myself

I went to bed in silence...

I saw a star in the window.

He didn’t make a fuss or whine.

That's all.

Thanks to me!

Teacher. Children, tell us how you behave at home and what you can do on your own. Did anyone recognize themselves in this poem? Explain whether the boy in the poem behaved badly or well and how you would behave, whether your father and mother will like your behavior if you are like this boy.

Then the teacher invites the children to draw how they behave at home.

Target.

  • Play develops in children a sense of their own adequacy to the people around them.

Progress of the game. The teacher shows the children a composition: the Katya doll is sitting and looking at herself in the mirror. He reasons: “I have two eyes, two ears, two arms, two legs, and one tongue and one nose.”

Come on, children, and let's look at ourselves in the mirror. Is this the case with you too?

Children look at themselves in a large mirror and look at each other.

The teacher tells what happened to Katya: “Why is it that I only have two of them, and the same tongue and the same nose?” Katya asks her grandmother. And the grandmother answers her: “And therefore, dear granddaughter, so that you see more, listen more, do more, walk more, talk less and don’t stick your nose where it shouldn’t.” Children, what do you think? Did grandma answer Katya correctly?

Didactic game “What to do?”

Target.

  • Teach children to be attentive, caring towards each other, and express good feelings in different ways.

Game task. Provide the necessary assistance.

Rules of the game. Be able to explain your choice of picture. Appreciate the help of a peer.

Material. Story pictures (for each child), such as: the child draws a tree and apples on it with a blue pencil; Everyone plants vegetables and flowers. Trees, and one child stands idle; children are harvesting. One girl has picked so many fruits that she cannot hold them in her hands; two eat something tasty, but the third doesn’t; children play, but one child has no toys; the baby is crying; a child tries to cross the street at a red light. Subject pictures: green, red, brown pencils: shovel, bucket, basket, toys, fruits, treats. Image of a child in a warning pose.

GamesA: The plot pictures lie face down on the tables. Subject pictures that match them are laid out in the center of the table; there are slightly more of them than plot ones. Start the game with poems, a riddle, a proverb on the theme of the game; For example:

It’s not possible for one person - call your comrades.

Give all your strength, and help a friend in trouble.

Set a task for the children - to help those who need it by matching the plot pictures suitable items. Children, choosing suitable subject pictures for the plot pictures. Children, having chosen a subject picture, look for the one they need among the subject ones. When the pictures have been selected, the children sitting at the same table check each other’s accuracy in completing the task and discuss why they chose this particular picture. Then they change places (are seated at other tables). The game repeats itself.

It is advisable to have several sets of subject pictures, which will force children differently act when completing a task based on one plot picture.

A game to develop communication with peers and adults“Who has what house?”

  • Encourage you to enter into dialogue with adults and peers, to speak out on topics from personal experience(non-situational communication);
  • teach to compose short story on a topic proposed by the teacher;
  • select pairs of words with opposite meanings (antonyms), develop speech attention, phonemic hearing.

Progress of the game :

(The teacher points to the panel where pictures on the theme “Home” are displayed).

Educator: True, beautiful houses in these pictures? Which of these houses would you like to live in? 11why? (Children's answers) Educator: I see that you liked the large, brick houses, with balconies, with shops on the ground floor. Many people live in such houses. Which one of you guys will tell you what house he lives in? (Answers 2-3 children)

Educator: Well done, what good stories you got. You all live in different houses, where you relax, receive guests, this is your shelter, your hearth. But here’s what’s interesting: animals also have their own homes. I will read riddles to you, and you guess.

The tower is crawling,

The house is carrying itself,

The hostess is rich

Rich, horned.

This is... That's right, a snail. What is the name of her house?

Children: Shell (the child looks for a picture of a shell and puts it on the easel).

Educator: Men came without axes,

They cut down the hut without corners.

This is... That's right, ants. What is the name of their house?

Children: Anthill (the child looks for a picture of an anthill, puts it on the easel)

Educator: Without hands, without an axe,

A hut has been built

This is... The Nest. And who lives in the nests? That's right, birds. Then another riddle:

There is a palace on the pole,

There is a singer in the palace,

And his name is....

What do you think his name is? Well done, starling. A house for a starling is called a birdhouse. Go, Kolya, choose a picture with a picture of a birdhouse (the child chooses, puts it down. The teacher offers a word game “Who lives where?)

Educator: So, the starling has (children in chorus) a birdhouse,

The chicken has a chicken coop,

The cow has a barn,

The dog has a kennel,

The bird has a nest,

The ant has an anthill,

The squirrel has hollows,

The bear has a den,

The fox has a hole.

The bee has a hive.

Educator: Now you will all be bees. Stand in pairs, whoever wants to be with whom. One of you will be an adult bee, and the other will be a small bee. An adult bee makes such a loud sound: “33333”, and baby bees buzz softly, more quietly: “3333333”. They flew and buzzed. We flew to the hive and switched roles.

Educator: And now, our bees want to play the game “Say the opposite”, to whom I throw the ball, he answers and returns the ball to me, for example:

  • the house is high, and the hut.... (low)
  • Summer is warm and winter... (cold)
  • In the sun the sand is dry, but after the rain... (wet)
  • The grandfather is old, and the child... (young)
  • It’s hot near the stove, but in the refrigerator... (cold)
  • The cockerel gets up early, and the moon rises... (late)
  • When you laugh cheerfully, and when you are sad... (you cry)

Educator: Well done, they played well. And now the bees want to listen to Marina Boroditskaya’s poem “Conversation with a Bee”

I was stung by a bee.

I screamed: “How could you?”

The bee responded: “How could you,

pick my favorite flower?

After all, I really needed him terribly:

I was saving it for dinner!”

Educator: Did you like the poem? Who did you like most about it? Who is right and who is to blame for what happened?

Nadezhda Kondakova

I present my version didactic game"Collect a portrait". A game made of cardboard and colored paper. Hairstyles, noses, eyes, lips need to be cut out and laminated. Cardboard ovals are also used (faces, rectangular colored sheets of cardboard for the location of the portrait.

The purpose of this game: 1. consolidation of knowledge about the components of the face, their location. 2. Consolidate knowledge about the genre portrait, invent and compose portrait from different parts of the face.

A game develops imagination and memory.

This is how easy it is to design a game.

We cut out hair of different colors from colored paper or cardboard.


Then we cut out the lips with different facial expressions.


Then we cut out eyes of different colors.


Now start fantasizing. You can cut a scarf and it will turn out to be a grandmother


Can be done portrait of dad.


Is it possible to collect sister portrait.


Use your imagination! You can cut glasses in different shapes.


This a game My students really like it; they take great pleasure in creating varied, very interesting portraits.

Publications on the topic:

Hello, dear colleagues and friends! Spring is all around, the mood is getting better every day for your children too senior group I made it.

Goal: To develop figurative perception in children, to promote children’s skills in composing beads in a certain sequence (yellow, yellow.

Didactic lotto “Collect a Flower” from 4 to 7 years old The game consists of 11 centers and 56 petals. From 2 to 11 people can play. Goal: consolidation.

Game description: The game is intended for children 3-4 years old. Children of this age begin to become familiar with trees, parts, and changes with the seasons.

DIY didactic games! Dear colleagues, I bring to your attention did-it-yourself didactic games for children.

Goal: To develop memory and thinking, to teach children the ability to correctly assemble a whole image from individual pieces, to identify different ones.

A child with intellectual disability is not included in the development of the layer of social and cultural achievements of universal human development. By.

NOU "Gymnasium named after. M.I. Pinaeva" Perm

Didactic games in fine art

Prepared

teacher

Dobryakova Natalya Nikolaevna

Dobryakova

DIDACTIC GAMES IN THE PORTRAIT GENRE

Make a portrait of a fairy-tale hero

Target . To consolidate children's knowledge about the components of the face and their spatial location, to encourage them to use words in speech: above, above, below, below, between, under.

Note . Nose located between the eyes. The eyebrows are on top of the eyes.

Material . Portrait of a fairy-tale hero, cut into 8 parts (face in half and into 4 parts - forehead, eyes, nose, mouth and chin).

Family portrait

Target . To consolidate children's knowledge about the gender and age characteristics of people. Name the distinctive features of a male and female face, young and old. Select and draw portraits of mothers, fathers, grandmothers, grandfathers, sisters and brothers.

Material. 6 portraits cut into 4 parts (forehead, eyes, nose, lips and chin), and separately wigs and false parts (mustaches, beards, glasses).

Find a flaw in the portrait

Target . To consolidate knowledge about the components of the face: forehead, hair, eyebrows, eyelids, eyelashes, eyes, pupils, nose, nostrils, cheeks, cheekbones, mouth, lips, chin, ears.

Identify the missing parts of the face in the drawing and tell what function they perform.

Material. 10 cards depicting the same person with different flaws.


Facial expression

As you know, a person has different moods: joy, surprise, laughter, crying, irritation, anger, calm.

The different expressions on a person's face are called facial expressions.

Study mood patterns carefully

and try to sketch them.


Design and assemble a portrait

Target . Consolidate knowledge about the portrait genre, deliver a portrait from different parts of the face according to your own choice and imagination. Learn to correctly navigate the location of different parts of the face and its proportions.

Material . Various modifications of facial parts in color and shape. Additional details: wigs, mustaches, beards, hats, etc.


Good and evil heroes

Target. Learn classify fairy-tale characters according to the principles: good and evil; stupid and smart; funny and scary. Find heroes on a given topic and justify your choice.

Material . Pictures depicting various fairy-tale characters with pronounced character traits (Emelya, Baba Yaga, Serpent Gorynych, Fox, Elena the Beautiful, etc.)

GAME EXERCISE

"STICK MEN"

Target.

Teach children to see the similarity of human poses in realistic and schematic images; practice conveying people's poses in a schematic representation.

Material.

The teacher has a felt-tip pen and sticks (strips of thin cardboard glued with flannel) for laying out little people, and schematic images of little people in different poses. Children have cards divided into two cells, one with a sketchy man, the other free, simple pencil

Move.

Show children three or four people depicted in different ways. Ask who can repeat the movements of one of the little men. The child takes the pose of one of the little men, and the children find on the card a little man with the same movements of his arms and legs. Denote his posture in words. For example: “The arms are bent at the elbows and raised up, one leg is strongly bent at the knee, the other is straightened. Show on a flannelgraph how you can lay out different depicted people (3- 4 poses).

Then give the children one card each, ask them to find a little man with the same arm and leg movements as the stick man, and put him on an empty square.

Manual "Moving Man"

(on flannelgraph)

Target: Learn to compose a human figure in a static state, as well as in motion, on a flannelgraph from component parts corresponding to parts of the human body.

Suggest laying out a figurine of a person from parts in a certain position and transferring the resulting image onto paper.

Material and necessary equipment: For each child - a table flannelograph and a set of parts of a man figurine glued to the flannel: 2 details of the head image in profile and full face, 2 body parts in two positions: front and side, separated at the elbow 2 hands( 4 details) and 4 parts of legs separated at the knee.


Didactic games and exercises on color science

Didactic game " Scarves and hats"

These bears are going for a walk. They had already tied their scarves, but had mixed up their hats. Help them figure out whose hat is whose. How can you find out? Look at the scarves (these are clues). Match the hats to the color of the scarves. Choose a hat for the bear with a yellow scarf (blue, green...). Name the colors of the hats in order - from top to bottom: green, yellow... And now vice versa - from bottom to top - purple, orange... Remember what color is your hat? Look at the bears and say whether they are the same or different colors. (These are different shades of brown.) Which bear is your favorite?

Didactic game " Colored tea party at Masha's and Dashi"

Dolls invite girlfriends for tea. Help them set the table. Look: there are a lot of dishes, but two dolls. This means that all the dishes need to be divided equally into two sets. But for a reason: this is Masha, and this is Dasha. Let's think together about how best to distribute the dishes. Are the dishes the same color or different? What color are the dolls' clothes? Which dishes are more suitable for a doll with a red bow? (A teapot and cups and saucers with red polka dots, a red sugar bowl with white polka dots and a vase with a red flower.) What kind of dishes should be selected for the doll in blue? Name what each of the dolls will put on the table for their guests.

Didactic game " Why should we finish building the house!”

These houses were built and built, but they were not completed. And they were conceived so that two colors alternated in each. Complete the houses. What parts need to be placed on top? Find a house that has two green cubes at the bottom. What color cube is on top? (Red.) What cubes did you put in next? (Green.) So, which cube should be placed on top? Find him in the row on the right. Look at each building (the rest can be closed) and

pick up the missing parts. Show me a house made of orange and green cubes. Made from yellow and green bricks? Name the colored parts from which the rest of the houses were built.


Didactic game "The Motley Clown"

The clown is preparing to perform. Help him dress up. The clown's clothes are always the opposite. One sleeve is green, and the glove on the same hand is red. The other sleeve is red, and the glove on this hand is green. Let's take a look together. What's on the clown's head? Where's the green cap? What kind of pompom should be sewn to it? (Red.) Which pom-pom is suitable for a red cap? (Green.) Find the same color on the umbrella. Show me a glove of the same color. Which hand will the clown put it on? Show and name everything red. Where is the red shoe? Which foot will the clown put his shoes on? Name the color of the button and find this color on the umbrella.

Didactic game "Delicious" palette"

Name each picture and find its color on the palette. Pick up all the pairs: lemon - lemon... (etc.) Now try to guess what other colors can be called. Find the carrot among the pictures and the matching one on the palette. What is this color called? (Orange.) But you can say it in another way - carrot. Show beet color on your palette. Lilac. Olive. If it’s difficult, compare with images of fruits and flowers. What would you call the color of plum? (Purple, or otherwise plum.) How is yellow different from lemon? (Lemon is a shade of yellow with a slight hint of green.)

Didactic game " Color nuances"

Sometimes artists paint copies of their paintings, which completely repeat the original (the first, main work) or have some differences. Compare these still lifes and find 5 differences. At first glance, they seem the same. Look closely at the coloring of both paintings, compare all the objects in pairs. And then try to draw your own still life from life. Take a vase or jug. Place it on the table. Place large, bright fruits nearby. Stand back and admire. If necessary, move the still life objects in search of the most

interesting composition. And start drawing, checking with nature. Be more attentive to color.

Didactic game " The berries are ripe"

Look how the raspberry ripened: at first it was almost white, then it turned slightly pink, and so it gradually ripened - from light pink to crimson. All stages of raspberry ripening are shown exactly in order from top to bottom. The stages of plum ripening are confused. Restore the correct order by comparing with raspberries. What was the plum like at first? What shade did it acquire when it was slightly ripe? Where is the ripe plum? Compare ripe raspberries and plums. Which one is cold and which one is warm?

Didactic game "Magic Colors"
Goal: during the game, to develop children’s attention and interest in various colors and shades, a feeling of joy when perceiving the beauty of nature.
Material: cards with different colors.
Description of the game: distribute cards with squares of different colors to the children. Then the teacher says a word, for example: birch. Those children who have black, white and green squares raise them up.
Then the teacher says the next word, for example: rainbow, and the squares are raised by those children whose colors correspond to the colors of the rainbow. The children’s task is to respond as quickly as possible to the words spoken by the teacher.

Didactic game “Funny Colors”

Goal: to introduce children to primary and composite colors, the principles of color mixing.

Material: cards with pictures of girls-paints, signs “+”, “-”, “=”, paints, brushes, paper, palette.

Progress of the game: by mixing colors, solve “examples” like “red + yellow = orange”, “green - yellow = blue”.

Didactic game “Primary and Composite Colors” (based on the principle of the game “Funny Colors”)

Didactic game “Match the color of the object”

Goal: to introduce children 3-4 years old to the color spectrum, to exercise their ability to correlate color cards with the color of an object.

Materials: cards with different colors, cards with images of objects.

Progress of the game. Children take one colored card, each child must choose from the pictures provided the image of the object that matches its color.

Didactic game “What colors are in the picture”

Goal: to train children in the ability to identify colors in a picture.

Material: Colored applications, tablet with pockets (8 pcs.), cards with different colors.

Progress of the game: the child is offered a color application and a set of color cards; he needs to place cards with the colors that are present in the application on the tablet.

Didactic game "Caterpillars"

Target. Exercise children in determining warm or cold colors, in the ability to arrange colors in shades from light to dark, and vice versa.

Material: colored circles of warm and cold colors, image of a caterpillar's head.

Progress of the game. Children are invited to use the circles provided to create a caterpillar with a cold color scheme (warm) or a caterpillar with a light muzzle and a dark tail (dark muzzle and light tail).

Exercises to develop form-building movements using stencils, templates, and planar figures.

Didactic game "Balls"

Goal: to develop in children the ability to perform circular movements when drawing a ball in a closed circle, relying on visual control and with their eyes closed.

Progress of the lesson. The teacher invites the children to look at a panel in which a kitten plays with balls of thread that he has unwound. Then he invites the children to collect the threads into a ball and shows how the threads are collected into a ball, imitating with the movements of a pencil winding the threads into a ball.

Periodically, the teacher invites children to close their eyes and perform movements with their eyes closed.

In order for children to show interest in work, you can give them the opportunity to draw a lot of balls, arrange a competition: who can draw the most balls.

Didactic game “Match a toy to the image”

Purpose of the game: to teach children visual analysis of the silhouette and shape of a real object. Exercise your vision in identifying shapes in a planar image and a three-dimensional object.

Progress of the game. Children are given cards with silhouette images. There are bulky objects on the tray: toys, building material. The teacher suggests placing an object of the appropriate shape under each silhouette.

The one who fills all the cells the fastest wins.

Game options can be varied. For example, the picture shows real objects, children select silhouette images cut out of cardboard and apply them to real images.

The formation of methods for comparison, analysis of objects and their images is an effective method of enriching subject concepts. This is facilitated by games like

“Place an object on its image”, “Make an object from parts”, “Find the same object”, “Find the same half of an object, image”.

In this case, it is important to take into account the individual discriminating capabilities of vision. If visual acuity is low and there are no image perception skills, it is better to begin work on comparing an object with its real, color image, and then you can move on to comparing the object with a silhouette image.

Didactic exercise “Let’s draw how the plates are located on the table”

Goal: to train children in drawing round and oval shapes, to develop the ability to distinguish objects by size from large to small.

To complete the exercise, children are given stencils with slots for three circles of different sizes and slots for three ovals located between the circles. The ovals are also of different sizes, with handles attached to them.

Progress of the lesson. The teacher says: “Children, three bears came to visit us. Let's treat them. For this we need utensils: plates and spoons.” The teacher shows the children stencils and suggests tracing circles and ovals, and then adding handles to the ovals to make a spoon.

After completing the task, the bears and the children watch how all the work is done and compare it with the real table setting, where the plates and spoons are located. Here you can also clarify which side of the plate the spoon is located on.

Didactic exercise “Let’s decorate objects”

Goal: to train children in the ability to fill limited space in accordance with the given shape of objects.

Progress of the lesson. The teacher offers the children stencils with slits in the shape of various objects: dresses, hats, towels, handkerchiefs, cups, scarves, etc. Then the children paint the given space with colored images. Depending on the level of development of visual skills, the complexity of the contours of objects is determined for each child

individually: one paints a towel, the other a dress.

Such exercises enrich children's impressions of the shape of real objects, teach them to notice the commonality between them, in particular, that all objects are painted with colored stripes, they are all different (dishes, clothes, linen, etc.). This is how children develop the ability to generalize objects according to one similar feature, regardless of their functional purpose.

Didactic game “Assemble an animal from figures”

Goal: to train children in making figures of various animals (humans) from prepared templates of round and oval shapes.

Materials: templates of parts of different animals.

Progress of the game. Assemble an animal from the proposed parts, name what kind of animal it turns out to be, name what figures it consists of, what these figures represent (head, torso, paws, tail, ears).

Didactic game “Symmetrical objects (jugs, vases, pots)”

Goal: to strengthen with children the idea of ​​symmetrical objects, familiarization with the profession of a potter.

Materials: templates of jugs and vases, cut along the axis of symmetry. Progress of the game. The potter broke all the pots and vases that he had made for sale at the fair. All the fragments were mixed up. We need to help the potter collect and “glue” all his products.

Arts and crafts

To introduce children to the Russian folk arts and crafts of Russia, I have made and use in my work simple but effective didactic games that children really like. They provide an opportunity to better consolidate this or that Russian industry. For several years now, these games have been a good help in working with children, because... very effective. Children play these games with great pleasure during classes and free activities.

Didactic game “Name it correctly”

Goal: To consolidate children’s knowledge about folk arts and crafts and their characteristics. The ability to find the desired craft among others, justify your choice, and write a descriptive story.

Material and equipment. Tablet with images of Russian folk crafts.

Game rule. Children take turns asking each other a task and guessing which craft is depicted. It is encouraged if the child can name the fishery, its place of origin and its characteristic features.

Place the pattern on the stencil using the appliqué method.

Didactic game “Find the odd one out”

Didactic tasks: learn to find items of a certain craft among those offered; develop attention, observation, speech - evidence.

Material: 3-4 products (or cards with their image) from one craft and one from any other. Game rules: the one who quickly and correctly finds the extra product wins, i.e. different from others, and will be able to explain his choice.

Progress of the game: 4-5 items are displayed. You should find the extra one and explain why, what trade it belongs to, what is characteristic of it. Options: the game can be permanent

leading. The player who answers correctly receives a chip (token). The winner will be the one who collects the most tokens.

Didactic game “What has changed”

Didactic tasks: to consolidate the idea of ​​​​any painting, develop observation, attention, memory and speed of reaction, learn to analyze, find differences in the patterns of different objects and be able to explain them.

Material: items from various crafts. Game rules: the player who first notices the change must quickly raise his hand to answer and correctly determine what has changed. If the answer is correct, he becomes the leader. Progress of the game: the teacher (or presenter) places five objects of various paintings in front of the players. Having carefully examined them, remembering the location, the players turn away. The presenter swaps objects and removes some. The players' task is to guess what has changed. If the problem is solved, another leader is chosen and the game continues. Options: players can not only name the new item or the one that the leader removed, but also describe it.

Didactic game “Find out the elements of the pattern”

Didactic tasks: to clarify and consolidate the idea of ​​the main elements of any painting, to learn to isolate individual elements of a pattern, to develop observation, attention, memory and speed of reaction, to provoke

interest in painting. Material: large cards, decorated with some kind of painting, with three or four free windows at the bottom. Small cards with individual pattern elements, including painting options that differ in color and details. Game rules: determine which of the proposed cards depicting elements of the painting match the pattern elements of the main card.

Progress of the game: having received a large card and several small ones, having carefully examined them, the players select those elements that are found in the pattern and place them in empty windows. The leader monitors the correct completion of the task.

Didactic game "Make a pattern"

Didactic tasks: learn to make decorative compositions – arrange elements, selecting them by color, on a variety of silhouettes in the style of a particular craft, develop a sense of symmetry, rhythm, observation, and creativity.Material : planar images of various objects; elements of painting, cut along the contour; samples of patterned silhouettes.

Game rules: make a pattern on the selected silhouette from individual elements in accordance with the rules and traditions of this painting.

Progress of the game: One child or a group can take part in the game. The players choose the silhouettes of objects to decorate at will. By selecting required quantity elements make up the pattern. The player can perform the work by copying the pattern of samples or inventing his own composition.

Didactic game "Cut pictures"

Didactic tasks: consolidate knowledge about expressive means, used in various crafts, practice composing a whole picture from individual parts, develop attention, concentration, desire to achieve results, observation, creativity, arouse interest in objects of decorative art.Material : two identical planar images of various objects, one of which is cut into pieces. Game rules: quickly assemble a product from individual parts in accordance with the sample. Progress of the game: One child or a group can take part in the game. The teacher shows samples and gives the opportunity to look at them carefully. At a signal from an adult, the players assemble an image of a product from parts. The one who completes the task first wins.

Didactic game “Make a Khokhloma pattern”

Didactic tasks: to consolidate children’s ability to compose Khokhloma patterns using appliqué. Fix the names of the elements of the painting:

“sedges”, “blades of grass”, “trefoils”, “droplets”, “criul”. Maintain interest in Khokhloma fishery. Material : stencils of dishes by Khokhloma artists made of paper in yellow, red, black colors, a set of elements of Khokhloma painting.

Game rules: children are offered a set of elements of Khokhloma painting, from which they must lay out a pattern on a stencil of dishes using the appliqué method.

Didactic game “Gorodets Patterns”

Didactic tasks: to consolidate children’s ability to compose Gorodets patterns, recognize the elements of painting, remember the order of the pattern, independently select the color and shade for it. Develop imagination, the ability to use acquired knowledge to compose a composition.Material : stencils of Gorodets paper products yellow color(cutting boards, dishes, etc.), a set of Gorodets painting elements (paper stencils).Game rules: children are offered a set plant elements and figures of a horse and a bird. They must lay out the pattern on the stencil using the appliqué method.

Didactic game “Art Clock”

Didactic tasks: to consolidate children’s knowledge about folk arts and crafts, the ability to find the right craft among others and justify their choice.Material : a tablet in the shape of a clock (instead of numbers there are pictures of different crafts pasted on). Cubes and chips. Game rules: the player rolls the dice and counts how many points he has. Counts the required amount with an arrow (counting starts from the top, in the picture instead of the number 12). You need to talk about the fishery that the arrow points to. For the correct answer - a chip. The one who collects the most chips wins.

Didactic game "Decorate the tray"

Didactic tasks : consolidate knowledge about Zhostovo painting - its color, its constituent elements; learn to place a pattern; develop a sense of rhythm and composition; to form an aesthetic attitude towards folk art. Material: stencils of trays of different shapes, cut out of cardboard , various flowers, casting according to size, shape, color. Game rule: take one element at a time. Game action: choosing a tray of a certain shape and placing a pattern.

Didactic game “Which painting is the bird from”

Material: images of birds of Gorodets, Khokhloma, Dymkovo, Gzhel crafts.

Game action: name the type applied creativity, find birds of unknown types of painting and not related to arts and crafts.

Didactic game “Help Dunno”

Didactic tasks: consolidation of knowledge about the arts and crafts of the Russian people.

Material: pictures various types arts and crafts.

Game action: determine what type of folk craft the image belongs to, prove it by naming the features of a particular painting.

Didactic game “Collect a Gzhel rose”

Goal: To strengthen children’s ability to compose a Gzhel rose using appliqué based on Gzhel painting, to maintain interest in Gzhel craft.

Material and equipment. Elements of Gzhel rose.

Game rule. Children must assemble a Gzhel rose using these elements using the appliqué method. The one who folds the Gzhel rose first wins.

Board game"Domino"

Goal: To consolidate children's knowledge about arts and crafts - toys; the ability to find the right toy and justify your choice. To consolidate knowledge about the manufacture of folk toys and the features of each. Cultivate a love of beauty.

Materials and equipment: Cards divided in half. On each side of the card there is a picture of a craft.

Game rule. Finding the right pictures, maintaining the order. The winner is the one who finishes the selection of pictures first and places them according to the rule: Filimonov toy to Filimonov toy, Kargopol toy to Kargopol, etc.

Didactic games “Assemble a nesting doll.”

Material and equipment. Matryoshka dolls divided into several parts.

Game rule. Assemble a whole matryoshka doll from individual parts. The one who collects the most nesting dolls wins.

"Find the nesting doll's house"

Goal: To consolidate children's knowledge about folk toy- matryoshka; the ability to assemble a nesting doll from parts using the mosaic method. Highlight decoration elements. To cultivate respect and love for folk art.

Material and equipment. Card with silhouettes of nesting dolls - their houses, matryoshka dolls of different sizes.

Game rule. It is correct to “populate” the nesting dolls into their houses.

Genres of painting

Didactic game "Artists-restorers".

Option 1.

Children use individual pieces to music (“Song about Paintings”, lyrics by A. Kushner, music by G. Gladkov) to restore the painting. Upon completion of the work, its genre is called. The colored cards earned by each child are counted and the number of points scored is written on a blank sheet with the child's name on it. (The points earned by the child will help the teacher in diagnosing knowledge and skills in visual arts.)

Option 2.

Paintings must be carefully stored, so museums always maintain a certain temperature and humidity, and the windows are closed from bright sunlight. But over time, cracks may appear in the paintings, and pieces may even break off from them. Help me “restore” this still life. Find suitable fragments. What is still life? What do you see in this still life?

Didactic game “Choose the word”

Goal: develop the ability to select the right words for a picture
Material: reproduction of a painting.
Game description: It often happens that you really like a picture, but it’s difficult to talk about it, it’s difficult to find the right words. The teacher names 2-3 words, and the children choose one of them that is most suitable for this picture, and explain their choice. For example, I. Mashkov’s painting “Moscow Food. Bread." Sonorous - ringing - quiet.

Sound. There are very bright, sonorous colors here. Their voice is not ringing, although loud. Rather, it is thick, like the aroma of all these breads.
Spacious - cramped
Tight. There are so many things depicted here. Of course, they are cramped.
Joyful - sad
Joyful. There is abundance here! And all this food is so beautiful,

elegant, as if at a holiday, as if rolls and breads were showing off to each other which one was better.
Light - heavy.
Heavy. There's a lot here. The loaves are large and heavy. And all around are lush buns and pies. Everything together looks like something dense and heavy. How soon does the table hold up?


Didactic game “Define or find the genre (portrait, landscape, still life)”

Goal: to clarify children’s ideas about different genres painting: landscape, portrait, still life.
Material: reproductions of paintings.
Game description: 1 option. The teacher suggests looking carefully at the paintings and putting paintings depicting only a still life (or only a portrait, landscape) in the center of the table, putting others aside.
Option 2. Each child has a reproduction of a painting, some of them depict a landscape, some have a portrait or a still life. The teacher asks riddles, and the children must show the answers using reproductions of paintings.
If you see in the picture
A river is drawn
Or spruce and white frost,
Or a garden and clouds,
Or a snowy plain
Or a field and a hut,
Required picture
It's called... (landscape)
If you see in the picture
Cup of coffee on the table
Or fruit juice in a large decanter,
Or a rose in crystal,
Or a bronze vase,
Or a pear, or a cake,
Or all items at once,

Know that this is... (still life)

If you see what's in the picture

Is anyone looking at us?

Or a prince in an old cloak,

Or a steeplejack in a robe,
Pilot, or ballerina,
Or Kolka, your neighbor,
Required picture
It's called... (portrait).

Didactic game “Make a still life”
Goal: to consolidate knowledge about the genre of still life, to teach how to compose a composition according to your own plan, according to a given plot (festive, with fruits and flowers, with dishes and vegetables, etc.)
Material: various pictures depicting flowers, dishes, vegetables, fruits, berries, mushrooms or real objects (dishes, fabrics, flowers, dummies of fruits, vegetables, decorative items)
Description of the game: the teacher invites the children to create a composition from the proposed pictures, or to create a composition on the table from real objects, using various fabrics for the background.

Didactic game “Correct the mistake”
Goal: to teach children to listen and watch carefully, to detect and correct mistakes.
Material: reproductions of paintings.
Description of the game: the teacher, in an art history story, describes the content of the work and the means of expression used by the artist, explains what mood the artist wanted to convey in his work, but at the same time deliberately makes a mistake in describing the picture. Before starting the game, children are given the instruction to watch and listen carefully, as a mistake will be made in the story.
Rules. Listen and watch carefully, detect and correct errors. The winner is the one who identified the most errors and corrected them correctly. He also gets

the right to be the leader in the game - to compose an art history story based on another work.
An approximate art history story by a teacher (with intentional errors) based on the painting “Haymaking” by A.A. Plastova:
« Here is a reproduction of a painting by A.A. Plastov “Summer” (wrong in the title). She talks about how, on a hot, clear day, mowers - old men and women - came out into a meadow covered with green, emerald grass (there is no description of the flowers) (the image of a teenager is missing in the description). The most important and beautiful thing in this picture are the white-trunked birches; they are painted in the center of the picture (an erroneous description of the compositional center). The work conveys peace and quiet joy. To do this, the artist uses bright, rich colors: yellow, green, blue, red.”

Didactic game “Guess the picture” (word game)
Goal: to teach children to find a picture using a verbal description.
Material: reproduction of a painting.
Game description:
Option 1. The teacher describes a painting by an artist without naming it
and without telling what colors the artist used. For example: “There is a girl sitting at the table in the room. She has a dreamy face. There is fruit on the table. It’s a summer day outside.” Children tell what colors and shades are used to depict everything that the teacher talked about. Then the teacher shows a reproduction of the painting to the children. The one whose answer is closest to the truth wins.
Option 2. To the music, the teacher describes in detail a landscape. Then he shows the children reproductions of paintings of different landscapes, among which is the one he described. Children must recognize the landscape from the description and explain their choice.


Didactic game “What does a landscape consist of”
Goal: to consolidate knowledge about the genre of landscape, its distinctive and constituent features and parts.
Material: various pictures depicting elements of living and inanimate nature, objects, etc.
Description of the game: the teacher offers children a variety of pictures. Children must select only those pictures that depict elements inherent in the landscape genre, justifying their choice.

Didactic game “Find the flaw in the portrait”
Goal: To consolidate knowledge about the components of the face: forehead, hair, eyebrows, eyelids, eyelashes, eyes, pupil, nose, nostrils, cheeks, cheekbones, mouth, lips, chin, ears.
Material: 10 cards depicting one person with different flaws.
Description of the game: the teacher invites the children to look at the picture and identify the missing parts of the face in the picture and tell what function they perform.

Didactic game “Collect a landscape”
Goal: To consolidate knowledge about the constituent elements of a landscape, about the signs of the seasons, to learn to compose a composition according to one’s own plan, according to a given plot (autumn, summer, spring, winter).
Material: Colored images of trees, flowers, herbs, mushrooms, etc., reflecting seasonal changes in nature.
Description of the game: children need to use color images to create
landscape according to one’s own design or according to a plot given by the teacher.

Didactic game "Perspective"

Goal: to give children knowledge about perspective, horizon line, distance and approach of objects in the foreground and background of the picture.
Material: picture plane with the image of sky and earth and a clear horizon line. Silhouettes of trees, houses, clouds, mountains of different sizes (small, medium, large)
Description of the game: children are invited to arrange the silhouettes into

picture plane taking into account perspective.

Didactic game “What does a still life consist of”
Goal: To consolidate knowledge about the genre of still life, image features, and constituent elements. Consolidate knowledge about the subject world, its purpose and classification.
Material: various pictures depicting objects, flowers, berries, mushrooms, animals, nature, clothing, etc.
Description of the game: among a variety of pictures, children need to select only those that depict elements unique to the still life genre.

Didactic game “Make a portrait”
Goal: to consolidate knowledge about the portrait genre. Learn to correctly navigate the location of different parts of the face by color and shape.
Material: various modifications of parts of the face in color and shape.
Description of the game: children are asked to make a portrait of a boy or girl using different parts of the face.

You can use riddles in the game:

Between two luminaries

I'm alone in the middle. (Nose)

They don’t sow, they don’t plant,

They grow up on their own. (Hair)

Red doors in my cave,

White animals sit at the door.
And meat and bread - all my spoils -
I gladly give it to white animals. (Lips, teeth)

One speaks, two look

Two people are listening. (Tongue, eyes, ears)



My brother lives behind the mountain,
Can't meet me. (Eyes)

Didactic game "Seasons"
Goal: to consolidate children’s knowledge about seasonal changes in nature, about the color scheme inherent in a particular time of year.
Material: Reproductions of paintings with landscapes, audio recording of P.I. Tchaikovsky “The Seasons”
Description of the game: different reproductions of paintings are hung on the wall, the teacher invites the children to select those that tell about one time of year.
You can use the audio recording of P.I. Tchaikovsky “The Seasons” in the game, literary texts about the seasons.