Front line battle mode. Frontline mode on the Sandbox test server

Available on a temporary basis from April 14, 11:00 (Moscow time). To select it, you need to use the battle selector (to the right of the “Battle” button):

Among other innovations, last year the “Frontline” mode was available on the Sandbox server in a 30 vs 30 format. It will soon return, but this time on the main servers, inviting all players to large-scale battles on a huge map.

ATTENTION! The mode will be available on a temporary basis. A more detailed description of the mode will be a little later.

Features of the mode

  • Technique: Tier VIII technique.
  • Teams: 30 players per team with the option of playing in a platoon of 5 players.
  • Roles: one team defends, the second team attacks.
  • Goals: the attacking team must break through the defenses and destroy at least three of the five main targets (details below). The defenders must hold their positions and keep at least three of the five defended objects intact.

Tier VIII vehicles: The “Front Line” mode will be available only for Tier VIII vehicles. This is done so that as many players as possible can get acquainted with the new game content.

The developers finalized the mode based on the suggestions of players from the first test, converted the map to HD quality and adjusted a number of game moments from the list of technology to economics.

New combat equipment:

  • Smoke screen: vehicles hide their positions using a smoke screen.
  • Inspiration: the crews of your vehicle, as well as vehicles nearby, receive an increase to their main specialty.
  • Engineering squad: reduces the time to capture a base, increases the efficiency of shooting down a base capture and can stop the capture of a base if located within its borders.

Setting changes. Along with the geographic location of the map (from coastal France to central Germany), some objects on the map also changed - they became more characteristic of this area.

Chance to win. Often a strict time limit interrupted the battle at the most interesting point. The developers believe that victory should be achieved through conscious actions, and not by delaying time. Therefore, if the battle time expires while the attacking team is in the process of capturing the enemy sector, the battle will continue until the sector is captured or until the defenders maintain control of the territory and break the capture completely (as in football - there is no whistle until the attack is completed). will).

Map changes. To make the gameplay more varied, the landscape, objects and their location on the map have been significantly changed.

Sector capture mechanics: Now, the fewer sectors of the first line are captured, the harder it will be to capture sectors of the second line. The more sectors in the first line are captured, the less time it will take to capture a sector in the second line of defense.

It is likely that the final version of the Frontline mode will be different from the one being tested now. To help developers configure the mode correctly, launch the general test client, select a mode from the list of available ones, and go into battle!

New mode “Frontline” (from April 14, 11:00 (Moscow time))

  1. The mode is available only for Tier VIII vehicles.
  2. Two teams of 30 players each participate. Wherein:
    the attacking team must destroy at least three of the five pillboxes before the end of the battle;
    the defending team must prevent the destruction of these pillboxes.

Battlefield

  1. Map size - 9 km 2.
  2. The battlefield is conventionally divided into eight functional zones:
    1. the first line is the battle start zone for the attacking and defending teams: bases A, B and C are located in this location;
    2. the second line is the zone in which bases D, E and F are located;
    3. the third line is the area where the pillboxes are located.
  3. The map is also conditionally divided into three strategic directions:
    1. Eastern front;
    2. Central Front;
    3. Western Front.

Combat Development

  1. At the beginning of the battle, the players of each team are evenly distributed among ten people on each of the three fronts: Eastern, Central and Western.
  2. Players of the attacking team begin the battle from the first line.
  3. Players of the defending team begin the battle from the second line.
  4. At the initial stage of the battle, the second line is not available to players of the attacking team. If the attacking player enters the third line, he will be attacked by artillery.
  5. For players of the defending team, the spawn area of ​​the attacking team on the first line is always inaccessible. If a player from the defending team enters this zone, he will be attacked by artillery.
  6. After the start of the battle, the attacking team has 12 minutes to destroy the defending team's pillboxes located on the fourth line.

Capturing bases

  1. There are three bases on the second and third lines. At the beginning of the battle, these bases belong to the defending team.
  2. To advance to the third line, the attacking team must capture bases located on the first line.
  3. The base is captured as usual, but taking into account the features of the mode:
    1. to capture a base, the player must drive into the base capture circle;
    2. in the “Frontline” mode, the number of players simultaneously capturing the base is three;
    3. To capture a base, players must score a total of 150 capture points;
    4. if damage is caused to the player capturing the base, the capture progress is not reset, but only paused for five seconds;
    5. To stop a base capture, you need to destroy the capturing player.
  4. Capturing each of the first three bases (A, B and C) adds 120 seconds to the time remaining until the end of the battle.
  5. Capturing the last base on the second line adds 240 seconds to the time remaining until the end of the battle.

Base defense system

  1. Bases D, E and F, located on the third line, have a unique protection system.
  2. The difficulty of capturing bases D, E and F depends on the number of captured bases on the second line.
  3. If the attacking team captured one base on the second line, then to capture any base on the third line it needs to score 400 capture points.
  4. If the attacking team captured two bases on the second line, then to capture any base on the third line it needs to score 250 capture points.
  5. If the attacking team has captured all the bases on the second line, then to capture any base on the third line it needs to score 150 capture points.

Additional time

  1. If, after the battle time has expired, at least one player from the attacking team is in the base capture circle, then the extra time system is activated.
  2. The maximum additional time is 90 seconds.
  3. Extra time is disabled if no player captures the base.
  4. If the attackers manage to capture the base during the extra time, then additional time is added to the current battle time.

Capture zones

  1. When the attacking team captures a base, the zone in which the base was located comes under the control of the attackers. Example: if players capture Base A, then the zone located on the Eastern Front of the first line comes under the control of the attackers.
  2. After the zone comes under the control of the attacking team, the defending players are given 60 seconds to leave the captured zone. All equipment of the defending team remaining after 60 seconds in the zone captured by the attackers will be attacked by aircraft.
  3. After the attacking team captures a zone, the next zone on the front becomes available for the attacking side to capture. Example: if players capture base A, then the area controlled by base D becomes available for them to capture.
  4. After capturing any base on the third line, the attacking team gains access to the fourth line and can begin to destroy the defending pillboxes.

Dota

  1. Pillboxes are interactive objects and the main target for the attacking team.
  2. The strength of each pillbox is 3000 units.
  3. Dots can be destroyed by player shells.
  4. The pillboxes have exceptional frontal armor (2000 mm).
  5. The pillbox's side armor is 165 mm.
  6. The most vulnerable point of the pillbox is the back (70 mm).
  7. High-explosive fragmentation shells deal 50% of their base damage to pillboxes.

Respawn System

  1. After your vehicle is destroyed (if your team controls the spawn points), you will be taken to the spawn screen.
  2. On this screen you can choose:
    1. Which car to return to battle in? All Tier VIII equipment you purchased is available to you. It must be repaired and manned.
    2. Flank you prefer to land on:
      • flank on which this moment there are more than 13 teammates and will not be available for disembarkation;
      • No more than one self-propelled gun can land on one flank.
  3. The return is not immediate:
    1. the vehicle in which you were destroyed becomes unavailable for returning to battle within five minutes from the moment of its destruction;
    2. Once you reach the respawn screen, you cannot return to battle for 30 seconds.
  4. The number of spawn points is individual for each player:
    1. at the start of the battle, all players have only one “life” left;
    2. every five minutes after the start of the battle, the teams receive reinforcements and each player receives one additional revival;
    3. the player cannot accumulate more than two potential revives.

Repair points

  1. You can use the repair points located on the battlefield:
    1. The radius of the repair zone is 25 meters.
  2. At the moment when you are in the repair circle, the machine's life is restored:
    1. 100 strength points per second;
    2. 10% of projectiles per second (from the base value);
    3. 100 crew HP per second (conditionally);
    4. 100 HP modules per second (conditionally).
  3. All premium shells and premium equipment are restored to pre-battle condition.
  4. After the vehicle's service life is restored to 100%, this particular repair point becomes inaccessible to the player for two minutes.
  5. If the player takes damage during repairs, the repairs stop. And it is this repair point that becomes inaccessible for 5 minutes.

Combat reserves

  1. The mode will allow you to use six combat reserves.
    1. Artillery shelling.
    2. Airstrike.
    3. Reconnaissance aircraft: detects enemy vehicles in a certain area of ​​the map.
    4. Engineering squad: reduces the time to capture a base, increases the effect of knocking down a capture, stops a capture while being in the circle of capturing your own base.
    5. Smoke screen: a cloud of smoke is formed at a given point, hiding the tanks.
    6. Inspiration: The crews of the player’s vehicle and allies within a small radius receive an increase to their main specialty.
  2. In the Hangar, before the battle, you need to install the combat reserve you are interested in in special slots.
  3. You will have from one to three slots for reserves, depending on the type of vehicle (one for medium and heavy tanks, two for tank destroyers, three each for light tanks and self-propelled guns).
  4. All combat reserves have five levels of development.
  5. To increase the level of your combat reserve, you need to spend a supply point.
  6. You receive supply points for each level of account development.

Ranks:

  1. For performing useful actions in battle, you will be awarded ranks.
  2. The higher the rank with which you finish the battle, the greater the final increase in experience.
  3. There are six titles in total:
    1. “Private”: all players start the battle with this rank.
    2. "Sergeant": +10% experience.
    3. "Lieutenant": +25% experience.
    4. "Captain": +50% experience.
    5. "Major": +100% experience.
    6. "General": +200% experience.

Today (04/10/2017) an update was released on the Sandbox test server, and the new iteration itself will be launched around 15:00 Moscow time. You can download the full client of the Sandbox test server from this link: (only those who have had their application for participation in the Sandbox approved can play in the sandbox).

Briefly about the “Front Line” mode:

The battle in the Frontline mode will take place in a 30 vs 30 player format with the ability to play in platoons consisting of 5 participants. Medium and heavy tanks, tank destroyers and self-propelled guns of Tier X, as well as light tanks of Tier VIII are available in the mode. The last limitation is temporary and is caused by technical details of testing. As a result, it is planned to make the mode available for X levels of all types of equipment. It is simply impossible to fit such an amount of equipment on a map with an area of ​​1 km2, for this reason we are introducing maps with an area of ​​9 km2, divided into 9 sectors, where one team defends and the other attacks. Each stage takes place in a certain territory: the attackers try to capture it, and the defenders try to keep it under their control.

And of course, what would we do without our water makers, who are already ready to test the new “Front Line” mode this evening in created platoons of five people:


List of changes on the Sandbox server. Frontline mode

This iteration of the sandbox is entirely dedicated to the new game mode “Frontline”, the implementation of which has the following goal:

Testing new technologies that allow you to significantly increase the size of the map, as well as increase the number of users in one arena, without loss of performance on all configurations.
1. Mass performance testing on various user configurations;
2. Mass testing of server functionality.

Basic Rules:

1. This mode is available only for level 10 vehicles.
2. The exception is Light tanks, for which this mode is available at level 8.
3. 60 players participate in the battle.
4. All players are divided into 2 teams, 30 people each:
a. Attackers - the task of the attacking team is to destroy at least 3 out of 5 large-caliber guns before the timer expires;
b. Defenders - The defending team must prevent the destruction of large-caliber guns before the timer expires.

Battlefield:

1. The total area of ​​the battlefield is 9 square kilometers (the sides of the map are 3 by 3 kilometers).
2. The battlefield is conventionally divided into 8 functional zones:
a. The beach is the starting zone for the attacking team;
b. The first line is the battle start zone for the defending team; bases A, B, C are located in this location;
c. Second line - bases D, E, F are located in this location;
d. The third line is the area where large-caliber guns are located.
3. In addition to the functional division, the map is conditionally divided into 3 strategic directions:
a. Eastern front;
b. Central Front;
c. Western Front.

Progress and development of the battle:

1. At the start of the battle, the players of each team are evenly distributed into 10 people on each of the three fronts - Eastern, Central and Western.
2. Players of the attacking team begin the battle on the beach line.
3. Players of the defending team start on the first line.
4. At the initial stage of the battle, the second line is inaccessible to players of the attacking team. If an attacking player enters the territory of the second line, he will be destroyed by the defending team's aircraft.
5. At the initial stage of the battle, the beach line is inaccessible to players of the defending team. If a player from the defending team enters the coastal territory, he will be destroyed by the fleet of the attacking team.
6. After the start of the battle, the attacking team has 12 minutes to destroy the large-caliber guns of the defending team located on the third line.

Capturing bases:

1. There are 3 bases on the first and second lines, respectively; at the start of the battle, these bases belong to the defending team.
2. To advance to the second line, the attacking team needs to capture the bases located on the first line.
3. Capture of the base occurs according to standard WoT logic, taking into account the features of the mode:
a. To capture a base, the player must drive into the base capture circle.
b. In this mode, the number of players simultaneously capturing the base has been increased from 3 to 5.
c. To capture a base, players need to score a total of 150 capture points.
d. If damage is caused to the player capturing the base, the capture progress is not reset, but only paused for 5 seconds.
e. In order to stop the progress of capturing a base, it is necessary to destroy the capturing player.
4. Capturing each of the first 3 bases (A, B, C) adds 120 seconds to the time remaining until the end of the battle.
5. Capturing each of the bases on the second line (D, E, F) adds 150 seconds to the time remaining until the end of the battle.

Capture zones:

1. When the attacking team captures a base, the zone on which this base was located comes under the control of the attackers.
Example, if players capture base A, then the zone located on the eastern front of the first line comes under the control of the attackers.
2. After the zone comes under the control of the attacking team, the players on the defending side are given 60 seconds to leave the captured zone. All equipment of the defending team remaining after 60 seconds in the zone captured by the attacking side will be destroyed by the invaders' aircraft.
3. After the attacking team captures a zone, all adjacent zones become available for capture by the attacking side.
Example: if players capture base A, then the zone controlled by base D becomes available for them to capture;
4. After capturing any base on the second line, the attacking team gains access to the third line and can begin to destroy the defenders' large-caliber guns.
5. If the attacking team captures all 6 bases, then the “Reinforcement” functionality is disabled for all players.

Long-range weapons:

1. They are interactive objects and the main target for the attacking team.
2. The HP of each long-range weapon is 4000.
3. Can be destroyed by player projectiles.
4. They have extraordinary frontal armor (2000 mm).
5. Significant side armor (250 mm).
6. The most vulnerable point is the rear of the gun (160 mm);
7. High-explosive shells deal 50% of the base damage to guns.

Respawn system:

1. After destroying the player’s equipment, if the player has respawns, the player is taken to the respawn screen:
2. On this screen the player can choose:
a. What vehicle should you use to return to battle? The player has access to all level 10 equipment (and level 8 tanks) purchased by him; the equipment must be repaired and crewed;
b. Select your preferred tank equipment. Regular consumables and shells will be automatically purchased, premium consumables will be replenished only if the player has them in stock;
c. Select the flank on which the player prefers to return to battle;
* A flank that currently has more than 15 teammates on it will be unavailable for returning to battle.
* There is also a limit on the number of self-propelled guns on one flank of 3 units.
3. Returns are not instant:
a. The tank on which the player was destroyed becomes unavailable for revival within 3 minutes from the moment of its destruction.
b. After entering the respawn screen, the player cannot return to battle for 30 seconds.
4. The number of respawns is individual for each specific player.
a. At the start of the battle, all players of the attacking team have 2 respawns;
b. At the start of the game, all players on the defending team have 1 respawn;
c. Every 5 minutes after the start of the match, the teams receive reinforcements and each player receives 1 additional respawn;
d. The player cannot accumulate more than 3 respawns;
5. If the attacking team captures all 6 bases, the reinforcement functionality is disabled.

Repair points:

1. Players can use repair points located on the battlefield.
a. The radius of the repair zone is 25 meters.
2. At the moment when the player is in the repair circle, the equipment’s resources are restored:
a. 100 strength points per second;
b. 10% projectiles per second;
c. 100 crew strength points;
d. 100 module strength points.
3. All simple equipment resources are restored for credits at a standard cost. Credits earned for a given battle are taken into account.
** 4. All premium shells and premium equipment are restored only if they are in stock.
5. After all the tank’s resources are restored to 100%, a specific repair point becomes inaccessible to the player for 2 minutes.
6. If the player receives damage during repair, the repair process stops and the specific repair point becomes inaccessible for 25 seconds.

In update 1.4, the Frontline mode returned to the game. In this article we have collected answers to the most FAQ users.

How long will Frontline mode be available?

The regime will be in effect from February to November 2019. It will be divided into 10 seven-day stages, one each month. For the exact times of the stages, read the regulations on the official World of Tanks portal.

What are the rules for “Front Line” battles?

The basic rules of the regime are:

  • The battle takes place on a map measuring 3 by 3 km.
  • Two teams of 30 players each participate.
  • Platoon play is allowed.
  • The attacking team must break through the defenses and destroy at least three of the five long-term enemy firing points.
  • Defenders must hold their positions and retain at least three of the five defended objectives.
  • Shooting at allies does not cause damage.
  • For detailed rules, read the “Front Line” regulations.

What combat reserves are available in Frontline 2019?

Six combat reserves are available:

  • Airstrike - causes minor damage and stuns enemies in the selected sector.
  • Shelling - causes significant damage to vehicles in the center of the strike, decreasing as they move away from the center.
  • Inspiration - gives an increase to the main specialty to the crew of your vehicle and allied vehicles nearby.
  • Sabotage squad - increases the speed of replenishment and restoration of the service area. For attackers, it increases the speed of capturing a base; for defenders, it increases the time it takes to block the capture when there is damage to the attackers.
  • Smoke screen - temporarily reduces the visibility of vehicles and camouflages vehicles in the specified sector.
  • Reconnaissance aircraft - temporarily transmits intelligence information about vehicles in the selected zone.

Has the economy changed in Frontline mode?

No, the economy of the regime did not change.

Where can I see my progress in the event?

How to get valor levels?

You must first reach Frontline level 30. After this, the opportunity to increase valor will appear in the progress window. Use it to get the first level of Valor. After this, you can go through all 30 levels of “Front Line” again and each time after reaching top level use the valor boost. In this way, you can raise the level of valor up to ten.

Access to degrees of valor opens gradually. The maximum level of valor in a stage is limited to the current stage number plus two degrees (for example, at stage 5 you can get a maximum of 7th level of valor).

How can I reach Valor Level 10 if I can't take part in all stages?

Starting with Episode 8, you will have the opportunity to earn all 10 Valor levels in one episode.

What in the player's progress is reset when moving to the next stage?

The player does not lose anything.

Will it be possible to buy all four prize vehicles with Valor Points?

No, the points earned are enough for a maximum of two tanks. Take this into account when choosing technology.

Will I receive gold if I already have STA-2 and WZ-111 in my Garage?

No. If you already have STA-2 and WZ-111 in your Garage, you will not be able to exchange Valor Points to obtain them.

What will happen to the valor points that remain after exchanging for equipment and to those that are not enough for the exchange?

At the end of the season, remaining valor points can be exchanged for bonds or gold. Exchange will be possible only if there are not enough points to purchase one of the prize cars.

Why didn’t I receive experience, credits and ranks based on the results of the battle?

Your earnings and achievements will be canceled if you leave the battle before it ends. We have adopted this principle in order to encourage honest fighters who fight for their team to the last.

Moreover, if a player did not leave the battle on his own, but was “thrown out”, he can return to battle within five minutes. Then his income and titles will be preserved.

Is it possible to complete personal combat missions in Frontline mode?

No you can not.

Why did I earn so few credits for the battle?

The reason is that you used a lot of shells (including premium ones) and the peculiarities of replenishing ammunition at the end of the battle.

When you replenish your ammunition at a repair point, it is not free. During the battle, it takes into account how many times you shot and with what kind of projectiles. After the battle, only the standard ammunition of your tank is replenished. If you have spent more shells in battle than your tank's ammunition rack can hold, their cost will be deducted from your total income. This is what causes you to earn few credits.

Why can't I choose a tank for battle or shoot at the enemy in battle?

This problem may occur when using game modifications. There are no separate restrictions on the use of vehicles, the main thing is that you choose a Tier VIII vehicle.

To solve the problem, remove mods or launch the game without mods through Game Center, and if you are using a launcher, then launch World of Tanks in safe mode.

How to remove mods:

  1. Close the World of Tanks client.
  2. Download the archive from our website.
  3. Unpack the archive, place the bat file in the root directory of the game (for example, C:\Games\World_of_Tanks) and run it.
  4. Launch the game client, check the relevance of the problem.

If I didn't have time to reach and reset Frontline level 30, will my levels be burned out?

They won't burn. Your progress through Frontline levels within the same valor level remains unchanged and is not reset. For example, if you finished the first episode at level 25, then you will start the game in the second episode from the same level.

Why doesn't the damage I caused to the firing point count?

Only damage you inflict on other players counts. The firing point is not a player.

New content, especially large ones, is something that always attracts the interest of the audience. Today Wargaming released a new game mode called “Frontline” on a special test server (known as “Sandbox”). Below I will introduce you to the main points regarding it.

Game Settings

Technique

All medium and heavy tanks, self-propelled guns and tank destroyers of level X, as well as light tanks of level VIII (NOTE: the limitation of tanks to level VIII is temporary, it is due to the technical features of testing. In the future, the new mode will be tested on all types of equipment of level X).

Teams

Each team consists of 30 players, who have the opportunity to form super platoons of five players.

Team Roles

One team defends, the other attacks.

Cards

In Frontline mode, the battle takes place on the spacious map "Epic Normandy" with an area of ​​about 9 km 2. At the beginning of the battle, the defending team appears on the first defensive front, and the attacking team appears in the landing zone located on the coast. During the battle, the attacking team must capture territory and move deeper into the defensive fronts. The first and second fronts are divided into three zones: “West”, “East” and “Center”. Each zone is the same size as a standard World of Tanks map (1 km 2) and has a capture point. Once the attacking team captures a zone, the action moves to the second defensive front and three new zones open up for both teams. The final battle takes place on the third defensive front, which is fortified with five large-caliber guns - firing points.


Goals

The attacking team must break through the defensive fronts and destroy at least three of the five available firing points (read more below). The defending team must resist and defend at least three of the five firing points.

Duration of the battle

The duration of the battle may vary. Initially, the attacking team has 12 minutes to break through the defensive fronts and destroy firing points. Each successful zone capture on the first defensive front gives the attacking team 2 additional minutes to complete the objective, and a zone capture on the third defensive front adds another 2.5 minutes. If the defending team cannot resist the onslaught of the attacking team, the game ends in the first round. On average, the duration of a battle can range from 5 to 20 minutes.

Battle plan

At the beginning of the battle, team members are placed in three zones of the first defensive front (10 players from each team per zone). The attackers must seize control of the front, the defenders must prevent them by all available means. During an attack, your goal is to capture the zone or eliminate players of the defending team; When playing for the defending team, you must destroy attacking players and break down tackles. Overall it's very similar to Assault mode, with a few exceptions:

  • Five players can participate in capturing a zone instead of the usual three. The more players participate in the capture, the faster the zone is captured.
  • If hit points are lost and/or the module is damaged, the attacker's vehicle is temporarily unable to participate in the capture.
  • Capture points are reset only when a vehicle that captures a zone is destroyed.
  • Each successful capture of a zone on the first defensive front gives the attacking team two additional minutes to complete the combat mission, and capturing a zone on the third defensive front extends the battle by another 2.5 minutes.

The captured zone becomes the possession of the attacking team. Players on this team can continue the attack, fighting their way through the second defensive front and further until they reach the third defensive front.

Players of the defending team must immediately leave the lost territory within a minute. You cannot hesitate: all the defenders’ equipment will be instantly destroyed within 60 seconds after their territory is captured.


At the same time, attackers should not get carried away, because if they did not capture at least one zone of the first front, but immediately moved to the second, their equipment will also be destroyed by an airstrike.

Once the players of the attacking team reach the third defensive front, they can concentrate on the primary task of destroying the firing points equipped with long-range guns. Each point has its own safety margin. The firing points are reinforced with armored caps, and they cannot be penetrated by a frontal attack. Go from the rear, because their rear is more vulnerable. It also doesn't hurt to look into their booking scheme first.

Zones for revival, repair and replenishment of equipment.

It’s quite a shame to find yourself without shells or simply destroyed in the midst of a battle, right? But don't worry, there is no reason to panic, because each player will have several lives at each stage of the battle. Players on the attacking team start the battle with two lives, while the defending team has only one. Each player receives one extra life for every 5 minutes of combat. As a result, the maximum accumulated amount per player is three lives. If the attacking team captures all six zones of the first and second defensive fronts, the rules of the game change. In this case, defensive players must play as carefully as possible, because each of them has only one life left without the possibility of revival.

After your car has been destroyed, in the respawn window you can:

  • Select any Tier X vehicle (or Tier VIII light tank) in the Hangar, except for an already destroyed vehicle.
  • Select the most suitable configuration, equipment or ammunition. Standard shells and equipment are restored automatically, while premium equipment and shells are taken from your warehouse.
  • On the territory belonging to your team, select a spawn point and return to the battle.

In addition, special points will appear in the active combat zone where players can restore strength points, repair modules, and replenish ammunition. A point will be available in each zone of the map, allowing the player to repair equipment and at the same time replenish ammunition. These points can only be used by the team that owns the zone. When reviving premium vehicles, premium shells and equipment are restored only if the player has them in stock; standard shells and equipment are restored automatically.

Don't forget: repair and replenishment zones become temporarily inaccessible after they are used. And if you have completely restored the strength of your car, then you will be able to use this zone again only after 120 seconds. The time until the next recovery is counted separately for each player - thus, these points can be used by several players at the same time. If your vehicle is hit by a shell while repairing or replenishing equipment, you will have to wait 20 seconds before continuing to repair or replenish equipment.

Ranking system

For high combat effectiveness (capturing a zone or knocking down capture points, damaging or destroying enemy vehicles), players are awarded special ranks. You can get several ranks in one battle: start playing as a “Private” and rise to the rank of “General”!

Join the fight

Interested? Then join the testing! Go to the “Sandbox” server and select the “Frontline” mode in the drop-down list of modes in the Hangar (to the right of the “Battle!” button).

Important : The economy system of the Frontline mode is under development. As part of the first stage of testing the mode, we first of all want to focus on collecting statistics and player feedback on the gameplay, new mechanics, map and other points. All this will ultimately allow us to determine directions for further work. And after that we will direct our efforts to adjusting the economy of the regime.

Afterword

This is the mode Wargaming provided to players for testing. If you have the desire and access to the Sandbox server, I recommend trying out the new game mode. Plus, you can always unsubscribe in a special forum thread about bugs, shortcomings or wishes regarding the new mode. The more players actively participate in the life of the game, the better they make it, because the vast majority of mechanics, maps and other content are made with the gaming audience in mind.

And that's all for now. Download, install, try the new “Frontline” mode. Happy fighting!